ONE-HUMAN STUDIOS
You vibe-coded a game? Tell your AI to publish it. Live on the Store in under 30 minutes — no entity, no gatekeepers, and you become an owner of the network.
THE SVVERSE INTRODUCTION
FOR THE NEXT
AI made games easier to build. Sverse connects the small studios, players and products that turn those games into a shared economy — with distribution, ownership and settlement designed to work together.
You vibe-coded a game? Tell your AI to publish it. Live on the Store in under 30 minutes — no entity, no gatekeepers, and you become an owner of the network.
Own what you earn. Items, deeds and fashion live on your S-Passport — they travel across games and outlive every one of them.
Get paid to grow the network. Reviews, guides and quests that route players into games earn you a share of the SRV you drive.
The thesis
Vibe coding turned a 20-person, 18-month project into a one-person, one-weekend project. But that creator still faces platform reviews, payment KYB, a 30% cut, and zero distribution.
The bottleneck moved from production to distribution, ownership and monetization. Sverse is built for the atomic unit of the next game industry: the one-human studio — where shipping games makes you an owner of the network, not a tenant on it.
from repo to revenue
protocol fee vs. Steam's 30%
SRV settles every game
of SDK to a working purchase
Six pillars
The Tokenization Ladder (L0–L5) — a dial, not a door. Sell with SRV only, or go fully on-chain. Same SDK at every level; upgrading is a config change.
Items mint to the S-Passport, not a game server. Free trade, resale royalties, rental via delegation — and studios can never claw back.
The reward budget is a share of real fee revenue, never a printer. Skill-weighted distribution, mandatory sinks, no death spiral by construction.
Trait Schemas + on-chain licenses + 4 interop tiers. Your jacket renders in every game; imported items never break the host's balance.
Dynamic NFTs with an attested Deed Ledger. Two identical swords diverge — one carries a solo mythic kill. Scarcity no studio can dilute.
MCP server + Claude/ChatGPT skills integrate your game for you. AI-generated assets mint with provenance — and players own what they co-create.
S-Passport
The ecosystem
Games, item packs and drops from thousands of one-human studios — every purchase settled in SRV. Provenance-priced secondary market where buyers pay for history.
A persistent thread for every game — ownership-gated, reputation-weighted, provenance-aware. Your first solo mythic kill posts itself.
SDKs for Unity, Godot and JS, a REST API, and AI skills that do the integration for you. No backend required — a solo dev with no server can still sell safely.
The cross-game cosmetic layer. Zero balance risk, maximum wow — shop for fashion by how many worlds it renders in.
Community program
Sverse runs ReadyPlayerS as a recurring esports and community program to grow real users, real partnerships and regional momentum across Southeast Asia.
The detail page covers the cohort timeline, public event links and the full ReadyPlayerS positioning.
For builders
You build with Claude or ChatGPT already. So does Sverse. Point your agent at your project — the official MCP server scans your code, proposes an item catalog, wires the SDK, runs a testnet purchase and publishes to the Store.
// initialize once
await Sverse.Init(apiKey);
// sell anything
var r = await Sverse.Purchase("starter_pack");
if (r.Ok) player.Grant(r.Items);
// evolve a Living Item
await Sverse.EmitDeed(itemId, "boss_defeated",
new { boss = "Ashmaw", difficulty = "mythic" });
› add sverse payments to my game
✓ sverse.scan_project godot 4 detected
✓ sverse.propose_items 12 items · 3 packs
✓ sverse.map_to_schema interop-ready (T1)
✓ sverse.install_sdk wired in 4 files
✓ sverse.test_purchase testnet OK · 1.8s
✓ sverse.publish live on the Store 🎉
SRV token
Every purchase in every game settles in SRV. Protocol fees flow back as buyback & burn, creator rewards and player rewards — so when the network grows, the developers who built it grow with it. The median large SRV holder is a dev with games shipping on Sverse.
Player rewards are a line item in the fee split, not an emission schedule — mathematically bounded by real revenue. If revenue drops, rewards drop. No printer, no spiral.
Sub-second finality, negligible gas. Phase 2: a dedicated Sverse L1 where SRV is the gas token and every action in the hub creates structural demand.
Roadmap
MCP server + Payment & JS SDKs · Trait Schema v1 · 100 vibe-coding creators recruited.
S-Passport, Store, Clubs, Wardrobe (T0/T1) on Fuji · Unity + Godot SDKs · 50 games live.
Dual audits · Living Items + Deed Ledger · Store opens with 200+ titles · playtime-weighted airdrop.
Provenance-priced secondary market · Play-and-Earn Season 1 · quest rails · fiat on-ramp.
T2 normalized interop · AI co-creation minting · Sverse L1 with SRV gas · DAO governance.
Interactive prototype
A working click-through prototype — no wallet, no signup. Buy an item and it really shows up in your passport; publish a game and it really appears in the Store.
Watch the MCP server scan a project, propose a priced catalog, map it onto interop schemas, wire the SDK and run a testnet purchase — the "under 30 minutes" claim, end to end.
Run the wizard → 02See the 90/10 settlement split the moment it happens.
Open the Store → 03Two identical swords, an 8× price gap. The Deed Ledger explains it.
Open the ledger → 04The normalization envelope that keeps the host game's balance intact.
Open the wardrobe →Join the first 100 Genesis Studios — permanent fee discount, rewards multiplier, and a storefront that opens with you in it.